Post by Olive on Mar 13, 2010 19:34:38 GMT -5
Name: Dympna
Age: 21
Gender: Female
Race: Deamon (Blue-tongued lizard)
Phys. Desc:
Eye color: Light brown with rings of a darker hue circling the pupil.
Face: Smooth and angular. Dympna has a strong jaw line and the bridge of her snout angles out smoothly, naturally giving her eyes the appearance as if they are slightly sunken in. Without emotion, her natural expression comes across as serious and unamused. The most interesting feature of her whole body, however, is her tongue. Seeing how she’s of the blue-tongued lizard decent, her tongue is surprisingly long and is a bright, vibrant blue
Hair: Thick, dark, and wavy. It ends just past her shoulders and is usually swept up into a ponytail near the nape of her neck.
Muscularity: Toned. Dympna is graced with a slender neck, muscular limbs and a toned torso. However, when covered, she is able to disguise her powerful body as just a defined feminine figure. Light scars cover her arms, torso, and legs due to the multiple fights she has gotten herself into.
Skin/scale, tone/color: Smooth scales adorn her whole body. They are a light, sandy brown in colour.
Patterns: Dark brown crossbar markings start at her shoulders and travel all the way down to the tip of her tail.
Basic description: Dympna stands at an impressive height of 5’11. With her dark, wavy hair cascading down her back to end between a pair of shoulder blades and large caramel coloured eyes, it is easy for one to be distracted by her womanly charm. Her posture is mostly seen as elegant and her face and body language never reveal more emotion than necessary. Thanks to her long limbs and thin fingers, Dympna’s movements are usually very dramatic and flowing. So it is no surprise that some people immediately pass her of as graceful and everything but a woman that has killed a man or two in her lifetime. Those slender arms and legs? They are built upon pure muscle. Those flowing movements? Every one is calculated. That cold and distant air? One could never be too careful in distancing themselves from a potential enemy.
Alignment: Loyal, solider
Strengths:
Hand-to-hand combat
Following orders
Heightened sense of smell
Knowing when someone is lying
Incredible endurance
Loyal to those she deems as allies
Weaknesses:
Water (she can’t swim)
Fighting a quick opponent
Long-range attacks
Smelling blood
Has no patience
Uncomfortable around magic
Basic abilities:
Changes in the air: When Dympna sticks her tongue out, she is able to smell the air any anything it may carry with it. Depending on how strong the wind may be, she can smell from anywhere between a few feet to a few miles. By ‘tasting’ the air, Dympna can tell if there is a disturbance and what that might be. This can range from sensing that an animal is uneasy due to threat or even smell out an enemy base camp. This skill has come in handy on more than one occasion.
Regeneration: Dympna has the ability to heal herself. She can mend a deep wound in a matter of minutes and, if need be, can grow back a limb in a matter of hours. However, this ability comes with a price. Whenever she relies on her body to heal herself, it takes a vast amount of energy. A small cut can leave her tired and weak for an hour or two. Also, there is always a scar left behind from where the healing had taken place. The larger the wound, the greater the risk that she might fatigue herself to death.
Other:
-Dympna is a twisted soul: she hungers for blood, but is able to control this urge to kill with a twisted sense of justice.
-The smell of blood alone can trigger a killing spree if she is not careful
-Has just been accepted as a soldier
-Has a reputation for being the person to last the longest in a fight when she was in training
-Wishes to one day be a bodyguard for the royal family; she regards the current bodyguard highly due to this
-Almost idolizes other soldiers that are higher in rank than her
Age: 21
Gender: Female
Race: Deamon (Blue-tongued lizard)
Phys. Desc:
Eye color: Light brown with rings of a darker hue circling the pupil.
Face: Smooth and angular. Dympna has a strong jaw line and the bridge of her snout angles out smoothly, naturally giving her eyes the appearance as if they are slightly sunken in. Without emotion, her natural expression comes across as serious and unamused. The most interesting feature of her whole body, however, is her tongue. Seeing how she’s of the blue-tongued lizard decent, her tongue is surprisingly long and is a bright, vibrant blue
Hair: Thick, dark, and wavy. It ends just past her shoulders and is usually swept up into a ponytail near the nape of her neck.
Muscularity: Toned. Dympna is graced with a slender neck, muscular limbs and a toned torso. However, when covered, she is able to disguise her powerful body as just a defined feminine figure. Light scars cover her arms, torso, and legs due to the multiple fights she has gotten herself into.
Skin/scale, tone/color: Smooth scales adorn her whole body. They are a light, sandy brown in colour.
Patterns: Dark brown crossbar markings start at her shoulders and travel all the way down to the tip of her tail.
Basic description: Dympna stands at an impressive height of 5’11. With her dark, wavy hair cascading down her back to end between a pair of shoulder blades and large caramel coloured eyes, it is easy for one to be distracted by her womanly charm. Her posture is mostly seen as elegant and her face and body language never reveal more emotion than necessary. Thanks to her long limbs and thin fingers, Dympna’s movements are usually very dramatic and flowing. So it is no surprise that some people immediately pass her of as graceful and everything but a woman that has killed a man or two in her lifetime. Those slender arms and legs? They are built upon pure muscle. Those flowing movements? Every one is calculated. That cold and distant air? One could never be too careful in distancing themselves from a potential enemy.
Alignment: Loyal, solider
Strengths:
Hand-to-hand combat
Following orders
Heightened sense of smell
Knowing when someone is lying
Incredible endurance
Loyal to those she deems as allies
Weaknesses:
Water (she can’t swim)
Fighting a quick opponent
Long-range attacks
Smelling blood
Has no patience
Uncomfortable around magic
Basic abilities:
Changes in the air: When Dympna sticks her tongue out, she is able to smell the air any anything it may carry with it. Depending on how strong the wind may be, she can smell from anywhere between a few feet to a few miles. By ‘tasting’ the air, Dympna can tell if there is a disturbance and what that might be. This can range from sensing that an animal is uneasy due to threat or even smell out an enemy base camp. This skill has come in handy on more than one occasion.
Regeneration: Dympna has the ability to heal herself. She can mend a deep wound in a matter of minutes and, if need be, can grow back a limb in a matter of hours. However, this ability comes with a price. Whenever she relies on her body to heal herself, it takes a vast amount of energy. A small cut can leave her tired and weak for an hour or two. Also, there is always a scar left behind from where the healing had taken place. The larger the wound, the greater the risk that she might fatigue herself to death.
Other:
-Dympna is a twisted soul: she hungers for blood, but is able to control this urge to kill with a twisted sense of justice.
-The smell of blood alone can trigger a killing spree if she is not careful
-Has just been accepted as a soldier
-Has a reputation for being the person to last the longest in a fight when she was in training
-Wishes to one day be a bodyguard for the royal family; she regards the current bodyguard highly due to this
-Almost idolizes other soldiers that are higher in rank than her