Post by Oroan on Mar 8, 2010 2:50:02 GMT -5
Daemons:
Name: Oroan
Age: 25 (In current incarnation)
Gender: Male
Race: Oroan is a pure Daemon
Phys. Desc: Standing at six feet, ten inches. Oroan is a tall humanoid Daemon. His body is skeletal, though it is magically reinforced, giving him a deceptively frail appearance. The layer of skin is a vibrant blue color. His arms are very long, and his fingers end in two and a half foot claws that arch with the curve of his fingers. The inside curves of these claws are razor sharp, and strong enough to slice through basic metals like a hot knives through butter. His feet are similar to those of a bird's talons. Three toes with curved claws, with a fourth toe growing from his heel on each foot. These also end in claws.
His head is extremely angular, and he has no mouth due to the fact he communicates telepathically. His eyes are an emerald green and have no visible pupils along with an eerie glow. Long strands of white hair grow from his head, otherwise he has no body hair. Oroan's features are truly the stuff of nightmares.
He wears a tattered cloak at all times, the hood has been torn away and only the part's covering his shoulders are actually in good condition, the trailing cape has many tears and is horribly frayed at the ends.
Eye color: Glowing Emerald
Face: Very angular, no mouth.
Hair: White, has grown to a length of five feet.
Muscularity: None. Magically strengthened.
Skin tone/color: A vivid blue.
Alignment: Loyal/Soldier (Knight)
Other:
Strengths:
He is five times as powerful as a well built human in their prime. He can move quick enough to keep up with all but the fastest of opponents, and his claws are next to indestructible. His endurance is more or less standard for a daemon, and he exudes a special type of pheromone that has a chance of inducing terror in those who are not fully sure if they can survive an encounter with him.
Weaknesses:
Though he can move quickly. He doesn't move rapidly all that well. Instead he is better suited to quick, sharp motions that are hard to track, instead of flurries of attacks. And while his endurance is higher than his frame would suggest, he isn't one of the most durable daemons. Still tough, but not incredibly so.
His true power is also locked away unless an Eclipse occurs, then his full power is actually released, meaning that Oroan is often forced to operate with a large portion of his power sealed within him. Once this power is released, he only has twenty-four hours to live after an eclipse. He does have the choice to not unseal his power and actually live to the next eclipse, but this has never happened before.
Powers:
Sealed:
These are the abilities that Oroan is able to use at any given time.
Cause fear:
Oroan constantly releases pheromones that can trigger a fearful response within a ten foot radius to those not utterly convinced that (win or lose), they will survive an encounter with Oroan. This will not instantly send most people running, but fear is a powerful hindrance in a combat situation, or in any situation Oroan needs the upper hand in. This is less effective against other Daemons, and completely ineffective against Daemon's of a higher echelon than his.
Blot the sky:
Oroan can actually drawn in the light around him, dimming the light within a mile radius of himself. It doesn't have any real combat value aside from adding to his already terrifying presence.
Demolish:
A non-elemental orb of pure magical force that is formed at the palm his Oroan's hand and shot at his target. It hit's like a basic physical blow with enough force to punch a hole through a foot of steel. Most of the time this doesn't do as much harm his living targets as it blasts them with enough force to them flying instead of instantly punching through them. it has no point to pierce with and would need to "grind" through some thing so to say. If his foe gets pinned, that might be another matter. Though as with most of his abilities, the effectiveness against other deamon's makes it almost useless to use against them, and some types of powerful material and skin types that are highly resistant against physical attacks can be rather resilient to the damage from this spell, though the knock back effect is still fairly potent again whatever he fires it at. Extremely heavy objects or beings can be an exception, though the limits in his previous incarnation are not known yet.
Unsealed:
Unknown, changes with every incarnation.
History (Current incarnation):
Oroan is called upon from time to time as a force of terror and destruction. He serves from his time of revival, to the next Solar eclipse. Having gone through several incarnations, this current manifestation has lived for twenty-five years. During this time he has been in hibernation, absorbing past memories at a rate in which his mental stability has not been thrown into disarray. It is only recently that he now steps into service and awaits the next eclipse, where his true power will once more be unsealed, and he can bring retribution to those who dare oppose the faction which has brought him forth this time.
Name: Oroan
Age: 25 (In current incarnation)
Gender: Male
Race: Oroan is a pure Daemon
Phys. Desc: Standing at six feet, ten inches. Oroan is a tall humanoid Daemon. His body is skeletal, though it is magically reinforced, giving him a deceptively frail appearance. The layer of skin is a vibrant blue color. His arms are very long, and his fingers end in two and a half foot claws that arch with the curve of his fingers. The inside curves of these claws are razor sharp, and strong enough to slice through basic metals like a hot knives through butter. His feet are similar to those of a bird's talons. Three toes with curved claws, with a fourth toe growing from his heel on each foot. These also end in claws.
His head is extremely angular, and he has no mouth due to the fact he communicates telepathically. His eyes are an emerald green and have no visible pupils along with an eerie glow. Long strands of white hair grow from his head, otherwise he has no body hair. Oroan's features are truly the stuff of nightmares.
He wears a tattered cloak at all times, the hood has been torn away and only the part's covering his shoulders are actually in good condition, the trailing cape has many tears and is horribly frayed at the ends.
Eye color: Glowing Emerald
Face: Very angular, no mouth.
Hair: White, has grown to a length of five feet.
Muscularity: None. Magically strengthened.
Skin tone/color: A vivid blue.
Alignment: Loyal/Soldier (Knight)
Other:
Strengths:
He is five times as powerful as a well built human in their prime. He can move quick enough to keep up with all but the fastest of opponents, and his claws are next to indestructible. His endurance is more or less standard for a daemon, and he exudes a special type of pheromone that has a chance of inducing terror in those who are not fully sure if they can survive an encounter with him.
Weaknesses:
Though he can move quickly. He doesn't move rapidly all that well. Instead he is better suited to quick, sharp motions that are hard to track, instead of flurries of attacks. And while his endurance is higher than his frame would suggest, he isn't one of the most durable daemons. Still tough, but not incredibly so.
His true power is also locked away unless an Eclipse occurs, then his full power is actually released, meaning that Oroan is often forced to operate with a large portion of his power sealed within him. Once this power is released, he only has twenty-four hours to live after an eclipse. He does have the choice to not unseal his power and actually live to the next eclipse, but this has never happened before.
Powers:
Sealed:
These are the abilities that Oroan is able to use at any given time.
Cause fear:
Oroan constantly releases pheromones that can trigger a fearful response within a ten foot radius to those not utterly convinced that (win or lose), they will survive an encounter with Oroan. This will not instantly send most people running, but fear is a powerful hindrance in a combat situation, or in any situation Oroan needs the upper hand in. This is less effective against other Daemons, and completely ineffective against Daemon's of a higher echelon than his.
Blot the sky:
Oroan can actually drawn in the light around him, dimming the light within a mile radius of himself. It doesn't have any real combat value aside from adding to his already terrifying presence.
Demolish:
A non-elemental orb of pure magical force that is formed at the palm his Oroan's hand and shot at his target. It hit's like a basic physical blow with enough force to punch a hole through a foot of steel. Most of the time this doesn't do as much harm his living targets as it blasts them with enough force to them flying instead of instantly punching through them. it has no point to pierce with and would need to "grind" through some thing so to say. If his foe gets pinned, that might be another matter. Though as with most of his abilities, the effectiveness against other deamon's makes it almost useless to use against them, and some types of powerful material and skin types that are highly resistant against physical attacks can be rather resilient to the damage from this spell, though the knock back effect is still fairly potent again whatever he fires it at. Extremely heavy objects or beings can be an exception, though the limits in his previous incarnation are not known yet.
Unsealed:
Unknown, changes with every incarnation.
History (Current incarnation):
Oroan is called upon from time to time as a force of terror and destruction. He serves from his time of revival, to the next Solar eclipse. Having gone through several incarnations, this current manifestation has lived for twenty-five years. During this time he has been in hibernation, absorbing past memories at a rate in which his mental stability has not been thrown into disarray. It is only recently that he now steps into service and awaits the next eclipse, where his true power will once more be unsealed, and he can bring retribution to those who dare oppose the faction which has brought him forth this time.